# Video games (HS4 9504) Trade Overview | Yugalinks

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Video games at HS4 9504, with reported global trade through 2024.

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## Answer

The video games subsector recorded $32.2B in reported global trade in 2024, with -5.4% annual change.

## Key figures

| Measure | Value |
| --- | --- |
| Latest reported trade | $32.2B |
| Latest annual change | -5.4% |
| Active exporters | 190 |
| Active importers | 200 |
| Active HS6 products | 5 |

## Annual trend

| Year | Global trade | Corridors | HS6 products |
| --- | ---: | ---: | ---: |
| 1995 | $7.0B | 3,564 | 5 |
| 1996 | $7.7B | 3,591 | 5 |
| 1997 | $9.7B | 3,669 | 5 |
| 1998 | $9.6B | 3,792 | 5 |
| 1999 | $10.7B | 4,065 | 5 |
| 2000 | $10.0B | 4,802 | 5 |
| 2001 | $11.4B | 4,899 | 5 |
| 2002 | $13.3B | 5,182 | 5 |
| 2003 | $13.0B | 5,380 | 5 |
| 2004 | $13.9B | 5,579 | 5 |
| 2005 | $19.5B | 5,766 | 5 |
| 2006 | $23.9B | 5,826 | 5 |
| 2007 | $35.1B | 6,202 | 5 |
| 2008 | $45.5B | 6,463 | 5 |
| 2009 | $37.7B | 6,568 | 5 |
| 2010 | $32.1B | 6,422 | 5 |
| 2011 | $32.7B | 6,738 | 5 |
| 2012 | $27.5B | 6,521 | 5 |
| 2013 | $23.3B | 6,631 | 5 |
| 2014 | $22.9B | 6,962 | 5 |
| 2015 | $22.8B | 7,012 | 5 |
| 2016 | $22.2B | 7,137 | 5 |
| 2017 | $29.5B | 7,231 | 5 |
| 2018 | $30.7B | 7,400 | 5 |
| 2019 | $26.3B | 7,318 | 5 |
| 2020 | $28.5B | 7,314 | 5 |
| 2021 | $36.7B | 7,810 | 5 |
| 2022 | $40.0B | 8,030 | 5 |
| 2023 | $42.9B | 8,096 | 5 |
| 2024 | $32.2B | 8,256 | 5 |

## Leading corridors

- China to USA, Puerto Rico and US Virgin Islands: $5.7B; growth -11.9%.
- China to Japan: $1.6B; growth -5.3%.
- China to Netherlands: $1.3B; growth -5.4%.
- China to United Kingdom: $1.2B; growth -9.6%.
- China to Germany: $717.7M; growth -15.7%.
- China to United Arab Emirates: $690.3M; growth +32.9%.
- China to Canada: $581.5M; growth -8.9%.
- Viet Nam to USA, Puerto Rico and US Virgin Islands: $564.7M; growth +3.7%.
- USA, Puerto Rico and US Virgin Islands to Canada: $563.5M; growth +13.7%.
- China to France: $500.9M; growth +58.6%.

## HS6 products

- Video games: of a kind used with a television receiver (HS6 950410)
- Billiard articles and accessories of all kinds (HS6 950420)
- Games n.e.c. in heading 9504, operated by coins, banknotes, bank cards, tokens or by other means of payment, other than bowling alley equipment (HS6 950430)
- Playing cards (HS6 950440)
- Games: video game consoles and machines, other than those of subheading 9504.30 (HS6 950450)
- Games: articles for funfair, table or parlour games, including pintables, tables for casino games, bowling alley equipment, n.e.s. in heading no. 9504 (HS6 950490)

## Definitions and coverage

Merchandise trade observations aggregated to HS4. Growth, concentration, volatility, and peak comparisons calculated from reported observations. Missing values remain unavailable and are not imputed.

Reported observations cover 1995-2024.

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## Data sources

- Primary trade series: OECD (2025), Balanced international merchandise trade statistics (BIMTS) - HS2017-6D, OECD Data Explorer (accessed on 2026-08-27). [OECD Data Explorer](https://data-explorer.oecd.org/) · [OECD Terms & Conditions](https://www.oecd.org/termsandconditions/)
- CEPII BACI bilateral trade flows (202601): [dataset page](https://www.cepii.fr/CEPII/en/bdd_modele/bdd_modele_item.asp?id=37) · [BACI documentation](https://www.cepii.fr/DATA_DOWNLOAD/baci/doc/baci_webpage.html) · [Etalab 2.0 Open Licence](https://www.etalab.gouv.fr/wp-content/uploads/2018/11/open-licence.pdf)

This page presents derived Yugalinks views of reported observations and calculated indicators.